There are other ways to bring the character's partner in the "Variable Counter", which replaces the Infinity Counter of "Marvel Super Heroes", breaks the player 's guard to bring the teammate in with a counter attack at the cost of a level of super meter. A match is over when both members of a team are defeated. If one character loses all of their vitality, then the tag partner will automatically come to play. The dormant character will able to recover a portion of their vitality, while the current character is fighting.
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During their taunt, they are vulnerable to counter attack. The starting character can tag the waiting one in at any time by hitting the Hard Punch and Hard Kick buttons, which activates the "Variable Attack" the tag partner will jump in with an attack and taunt briefly. The player controls one character at a time, while the other awaits off-screen. Instead of the usual best-two-out-of-three round format, the game 's matches consist of two-on-two battles between tag teams. Street Fighter" uses a system similar to the style developed in "Marvel Super Heroes", and adds the tag team gameplay feature. However, the tag team system was omitted from the PlayStation version due to memory limitations. It was also ported to the Sega Saturn in 1997 and PlayStation in 1998. It was the first game to blend a tag team style of combat with the well-known "Street Fighter" gameplay, as well as incorporating elements from Capcom's previous fighting games in the Marvel Comics franchise, "" and " Marvel Super Heroes".
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It features characters from the " X-Men" franchise and characters from the "Street Fighter" game series. Street Fighter" is an arcade game released by Capcom in 1996 and is the first game in the " Marvel vs. Platforms= Arcade, Sega Saturn, PlayStationÄisplay= Raster, 384 x 224 pixels (Horizontal), Street Fighter | publisher=ZDNet | author=Jeff Gerstmann | accessdate=] Sega Saturn flagicon|Japan Octocite web | url= | title=X-Men vs.